Youth workers should view this dependence on technology as an opportunity. Take computer games, for example. They're easily dismissed as mindless, often violent entertainment. But they do engage young people, and their content does not have to revolve around killing and maiming.
Andy Parkhouse is technical director of Team Rubber, a group of three creative companies. One of them, Delib, makes computer games for the educational market. Parkhouse says games are an ideal way of getting messages across to young people.
"There is a PlayStation generation," he says. "Young people are very literate in this media and are comfortable with gaming metaphors and language. It's something they feel at home with."
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