1. A lot of familiar icebreakers are non-competitive games. This makes sense. It is not a brilliant idea to commence battle with people you've just met and try to make them grovel. Think about your store of introductory, name-learning games, and adapt or extend them. An important plus about these games is that they are often short and fast-moving.
2. Plan games as you would any other session. Work out a running order that makes sense, giving variety of pace while avoiding jolting contrasts. Try to be explicit with yourself and colleagues about why you are doing things. Are you encouraging trust, getting exercise, building skills, or challenging expectations?
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