
Game involves a tiger posing young people and parents questions on safe and risky behaviour online
Analysis of Data generated from the game enables educators to identify concerning online behaviour and areas to address
ACTION
While working in schools delivering internet safety workshops, Alison Watts realised there were very limited resources for children and young people with special educational needs (SEN) to help teach them how to stay safe online.
“The existing resources were either outdated or not engaging enough for learners,” says Watts, Prevent education officer and lead for e-safety in schools at Buckinghamshire Council. “While working on another project with a local special school, we discussed this gap in the market and decided to explore it further.”
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