
Gambling is an adult activity and yet research suggests worrying rates of young people participating in gambling.
The recent figures from the Gambling Commission and analysis by the UK Addiction Treatment Group (UKAT) is evidence of this, as the biggest increase in overall gambling amongst over 16’s was within the 16-24 age group. Social media of course is a key point of access to young people, and these platforms host a large quantity of gambling marketing and advertising - it is also estimated that 41,000 followers of gambling accounts on social media are likely to be under the age of 16. Video games can also expose children and young people to gambling-like activities, particularly through ‘loot box’ features which are used by 40 per cent of children who play video games.
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