Features

Training Spotlight: Early years students use VR to hone safeguarding skills

1 min read
We believe that extended reality technologies have matured to the point where they are ready to take their place in the educator’s toolkit.
Feedback from staff has been positive, Clack says. Picture: EYVR
Feedback from staff has been positive, Clack says. Picture: EYVR

Where virtual reality (VR) technology excels is in bridging theory and practice: for example, practising unsafe skills in a safe environment; “hands-on” learning where that is otherwise impractical; or exploration and familiarisation with an expected working environment.

Our digital education team worked through the Early Years T Level curriculum focusing on those elements that could be effectively supported by custom-designed VR experiences – those we felt were not particularly well served by classroom teaching and incompatible with practical or hands-on learning (for practicality, health or safeguarding reasons).

The priority topics we identified were common childhood illnesses and signs of abuse.

Developing these curriculum elements in VR gave us the opportunity to consider what was the best way of teaching these topics.

Register Now to Continue Reading

Thank you for visiting Children & Young People Now and making use of our archive of more than 60,000 expert features, topics hubs, case studies and policy updates. Why not register today and enjoy the following great benefits:

What's Included

  • Free access to 4 subscriber-only articles per month

  • Email newsletter providing advice and guidance across the sector

Register

Already have an account? Sign in here


More like this

Hertfordshire Youth Workers

“Opportunities in districts teams and countywide”

Administration Apprentice

SE1 7JY, London (Greater)